IKinema now available in UE4 for $19,99/month for movie like procedural animation

[QUOTE=;23118]
hey , got a couple questions for you, first have no problem with your costs if it does what we need, how well does your product work with bringing in models from lets say daz3d and then into unreal engine ? i can see by countless youtube videos by truebones your product being used online and then exported out, then imported back into unity, so curious in idiot proof terms what exactly does the plugin bring to the table in unreal 4, not an animator at all so looking at the easiest approach that gets good looking results the quickest, i know thats not asking a lot, lol. thanks in advance for any help.

Hi lecus, good to hear from you;
We have just release an update to that has export option “UnrealEngine”. Essentially any animation/character exported from will load OK in UE4. For Daz, the pipeline would be:

  1. import to
  2. export as FBX - load to UE4
  3. apply animation to teh same character in , possibly retargeting, mocap etc
  4. export teh animation only to Unreal and add as an asset

The plugin in unreal is a layer on top - allowing you to “animate” in real-time during game play. So essentially the controls that you move in WebAnmate you can move in the game based on some logic.