IKinema now available in UE4 for $19,99/month for movie like procedural animation

[QUOTE=Havoc;22602]
Hey , thanks for posting and responding to everyone’s questions. I’m a little confused as to what Ikinema actually does.
Does it have an animation library your can apply to a solver/hierarchy of bones? Or is it a tool that allows for more natural animation across several models?

This is a good question :). have just gave a very good description! We don’t offer animations and we don’t have a library. We use your animation(s) and via
a runtime rig, designed with IKinema on your character, we allow you to procedurally modify this animation. Take for example a baseball game. You can have a single
swing animation and if you apply a rig you can use a single animation to hit a ball coming from a wide range of angles and directions (we are worknig on this behaviour to add to the
examples). More traditional tasks involve locomotion, aiming, look-at, etc.

I hope this clarifies it :slight_smile: