[QUOTE=Grimwolf;21972]
Whoa, wait. Does this handle all animation and rigging? Or is it just an extension to add procedural effects to animations?
If it’s the first, this would be amazing in a pipeline with Modo, since rigging and animations are that program’s weak point.
Hi
is going in this direction but we will be releasing soon the missing functionalities for key manipulation. Currently it is mainly a mocap manipulation tool and a rigging tool for the RunTime engine in Unreal. You can still use Modo or other software for the animation work until we get all in place.