IK in control-rig deforms mesh unexpectedly. 4-27

Ok i figured it out by changing setting the primary axis to x0, y-1, z0 and the secondary axis completely empty.


(Foot is now upside down)

Not sure why i had to change these settings when ABP works in one go. Couldn’t find much information on these two axis, most tutorials did not even touch these values, even the Unreal channel skipped it.

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