well how to get invisible pixels out of the material with no texture to ref? Before I’d look at the texture and get the color at pixel coordinate (x,y), don’t have a texture ref this time.
And yeah that is just a channel name doesn’t seem to be pixel perfect visible/invisible.
EDIT:
Found this
https://answers.unrealengine.com/sto…alinetrace.png
https://answers.unrealengine.com/que…4208/view.html
But that doesn’t seem to work. Despite some parts having alpha of 0, still shows up as full.