Ignore collision keeps colliding on child from meshes

Hey! So I’ve got an actor with a mesh that has child meshes. When i disable the collision on those meshes they still collide. What’s going on?

“Pawn collision” in those meshes, I have pawn collision on my character but it can still collide:

Even if I disable the collision in the ENTIRE actor, i can collide with them.

You can simply delete the collision box on static mesh editor

i remade the actor and now it works lol