# If you were to have customizable clothing on a character, would you need an animation blueprint for each piece of clothing?

**URL:** <https://forums.unrealengine.com/t/if-you-were-to-have-customizable-clothing-on-a-character-would-you-need-an-animation-blueprint-for-each-piece-of-clothing/463337>\
**Category:** Character & Animation\
**Tags:** customization, clothing, character-creator, unreal-engine, question\
**Created:** [April 5, 2020, 7:47am UTC](https://forums.unrealengine.com/t/if-you-were-to-have-customizable-clothing-on-a-character-would-you-need-an-animation-blueprint-for-each-piece-of-clothing/463337 "2020-04-05T07:47:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Bionic\_Leaf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bionic\_Leaf](https://forums.unrealengine.com/u/Bionic_Leaf)\
**Post date:** [April 5, 2020, 7:47am UTC](https://forums.unrealengine.com/t/if-you-were-to-have-customizable-clothing-on-a-character-would-you-need-an-animation-blueprint-for-each-piece-of-clothing/463337/1 "2020-04-05T07:47:45Z")

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I feel like there’s a more efficient way of doing this. I have a character with armor, the armor is weighted to work with my character’s rig and animations. Does my armor have to be imported as a skeletal mesh and have an animation blueprint to match my characters? It feels inefficient to do this with every piece of clothing.

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**Author:** ![Blackforcedragon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blackforcedragon/32/1010299_2.png) [@Blackforcedragon](https://forums.unrealengine.com/u/Blackforcedragon)\
**Post date:** [April 6, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/if-you-were-to-have-customizable-clothing-on-a-character-would-you-need-an-animation-blueprint-for-each-piece-of-clothing/463337/2 "2020-04-06T15:20:02Z")

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I believe you need to animate your clothes/ armor. And use a socket to attach it to your character
