If you could offer one piece of advice to new UE4 Users...

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Yup they keep lifting restrictions. Honestly at point I don’t even know why they still want polygon limits when with UE4, Unity or Mudbox can just use that to circumvent it. Along the same lines I don’t know why they allow MEL scripts but not Python. Makes little sense to me. But at least they seem to be on the right path.
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Competition is good.

Its nice for sure to give free access for non- commerical use for Maya, but when people wanted to start creating commercial content, the price point is always a sour point for indies & smaller .

The original cost of Maya turned a lot of people off, & use cheaper option like Blender, Mojo etc instead.

Autodesk try to lurk these group of people (me included) with Maya LT, but restrict many features in order for prevent larger from subscribing to Maya LT instead. Understandable, but paying for a restricted access vs paying same if not lower for full software with proper rendering, script, significantly restrict the interest. etc?

I always say that a business model built on provide value for premium range will be more successful then imposing restriction to their lower range package/product.

Just look at XBOX LIVE, trying to restrict people without gold subscription from using apps that you can already access for free just about everywhere, including their main rival Sony. A classic example of using the cane instead of throwing the bone. Thankfully, X1 was so badly beaten by Sony, that they have to lift these restrictions.

Back to Maya, now that they have lift 2 of the most critical restrictions, I am seriously considering it, (Was considering between Blender, Mojo, or Maya Full) for my commercial game. But I probably need to download the trail version & test the mel scripts & GOZ for Zbrush.