# If we port high quality video games made for PC to mobile platform, how much will be tge difference in graphics

**URL:** <https://forums.unrealengine.com/t/if-we-port-high-quality-video-games-made-for-pc-to-mobile-platform-how-much-will-be-tge-difference-in-graphics/1214929>\
**Category:** Mobile\
**Tags:** cross-platform, unreal-engine, question\
**Created:** [June 30, 2023, 12:44am UTC](https://forums.unrealengine.com/t/if-we-port-high-quality-video-games-made-for-pc-to-mobile-platform-how-much-will-be-tge-difference-in-graphics/1214929 "2023-06-30T00:44:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Faraaaaz95](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Faraaaaz95](https://forums.unrealengine.com/u/Faraaaaz95)\
**Post date:** [June 30, 2023, 12:44am UTC](https://forums.unrealengine.com/t/if-we-port-high-quality-video-games-made-for-pc-to-mobile-platform-how-much-will-be-tge-difference-in-graphics/1214929/1 "2023-06-30T00:44:54Z")

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I was trying to create my first ue5 high graphics game build for PC and maybe potentially for consoles as well. And I know that its apparently easy to port games in UE. My question since always is, how much will the graphics reduce when you try to port a very high graphic/texture PC game to mobile platform? The textures I used are either 4k/2k & nanite, majorly.

So if I port a game which was meant for PC and is very graphics intensive overall, will UE automatically reduce the LOD or the quality of the textures so that it can run on a mobile platforms weak chipset?

How does porting a graphic intensive game from PC to mobile work?
