I got this
and I made it into this:
bool AMyProjectCharacter::HipToLedge(USkeletalMeshComponent* PlayerMesh, FName SocketName)
{
if(PlayerMesh->GetSocketLocation(SocketName).Z - HeightHitResult.Location.Z >= -50.f && PlayerMesh->GetSocketLocation(SocketName).Z - HeightHitResult.Location.Z <= 0.f)
{
return true;
}
return false;
}
but for some reason it always returns false while in Blueprints it is fine