# If Parent/base blueprint changes does child update?

**URL:** <https://forums.unrealengine.com/t/if-parent-base-blueprint-changes-does-child-update/425442>\
**Category:** Blueprint\
**Tags:** dependencies, parenting, unreal-engine, Blueprint, question\
**Created:** [May 18, 2018, 8:32pm UTC](https://forums.unrealengine.com/t/if-parent-base-blueprint-changes-does-child-update/425442 "2018-05-18T20:32:08Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Taydra](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Taydra](https://forums.unrealengine.com/u/Taydra)\
**Post date:** [May 18, 2018, 8:32pm UTC](https://forums.unrealengine.com/t/if-parent-base-blueprint-changes-does-child-update/425442/1 "2018-05-18T20:32:08Z")

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Hello a simple question but i often have problems finding how someone else has phrased a question so there may already be an answer. I have a blueprint “baseCharacter” and then create my “playerCharacter” based or parented upon baseCharacter, if i make functionality changes to the “baseCharacter” will "playerCharacter reflect those changes after it was created?

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**Author:** ![Nebula\_Games\_Inc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nebula\_Games\_Inc](https://forums.unrealengine.com/u/Nebula_Games_Inc)\
**Post date:** [May 18, 2018, 9:58pm UTC](https://forums.unrealengine.com/t/if-parent-base-blueprint-changes-does-child-update/425442/2 "2018-05-18T21:58:22Z")

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Yes, any changes made in the parent will be reflected in all children and updated accordingly. You can even see this in the content browser, editing the parent makes all the children have the little “star” in the bottom left corner indicating they need to be “saved” again.

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**Author:** ![Taydra](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Taydra](https://forums.unrealengine.com/u/Taydra)\
**Post date:** [May 18, 2018, 10:05pm UTC](https://forums.unrealengine.com/t/if-parent-base-blueprint-changes-does-child-update/425442/3 "2018-05-18T22:05:29Z")

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Thanks for the quick response, I was hoping for that but wasn’t in a good place to test it myself.

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**Author:** ![Nebula\_Games\_Inc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nebula\_Games\_Inc](https://forums.unrealengine.com/u/Nebula_Games_Inc)\
**Post date:** [May 18, 2018, 10:13pm UTC](https://forums.unrealengine.com/t/if-parent-base-blueprint-changes-does-child-update/425442/4 "2018-05-18T22:13:19Z")

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No problem, you should be fine. It is a simple test actually. Add any variable to your parent and then save and compile. Open up a child and you will see the variable is now in the children.
