# If i come too close to my own made 3d object ball is disappearing

**URL:** <https://forums.unrealengine.com/t/if-i-come-too-close-to-my-own-made-3d-object-ball-is-disappearing/456287>\
**Category:** World Creation\
**Tags:** Blender, disappear, ball, unreal-engine, fps, Physics, Collision, question\
**Created:** [October 1, 2019, 7:04pm UTC](https://forums.unrealengine.com/t/if-i-come-too-close-to-my-own-made-3d-object-ball-is-disappearing/456287 "2019-10-01T19:04:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sam-Vorst](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sam-Vorst](https://forums.unrealengine.com/u/Sam-Vorst)\
**Post date:** [October 1, 2019, 7:04pm UTC](https://forums.unrealengine.com/t/if-i-come-too-close-to-my-own-made-3d-object-ball-is-disappearing/456287/1 "2019-10-01T19:04:03Z")

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Hi,

If i shoot balls in the fps shooter to my own made 3d object in blender and i come to close the ball is dissapears.  
Does someone knows the answers on this?

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**Author:** ![fallingbrickwork](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fallingbrickwork](https://forums.unrealengine.com/u/fallingbrickwork)\
**Post date:** [October 15, 2019, 7:54am UTC](https://forums.unrealengine.com/t/if-i-come-too-close-to-my-own-made-3d-object-ball-is-disappearing/456287/2 "2019-10-15T07:54:38Z")

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Did you find an answer to this?

From your question it’s unclear what the issue could be, but it could be something as simple as the camera’s near clip plane being set too high

Edit → Project Settings → General Settings, there is a Near Clip Plane that you can change.

Don’t set it to zero as this will cause issue, but .1 or something similar could help.
