4.13.1
So I have a struct, I use that struct in a data table. all is fine
If I CHANGE THAT STRUCT by adding a param or changing a data type, where I pull the struct from my get from row gets corrupted, if I close and reopen the editor I see this
to resolve this, I need to break the wire from the get to the struct break and re pull from the get - this is annoying
This is what I see in my logs
LogProperty:Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/UMG/WIDGET.WIDGET:INIT.CallFunc_GetDataTableRowFromName_OutRow’. Unknown structure.