Pretty noob with Unreal…
but why is it, when i put the rectlight, with ies file, in to a blueprint. it goes really small/weak,
compares to the “non-blueprint” rectlight with ies file with same values??
using UE5 preview version. (we do some light things… so lumen is nice )
i got it working… i think? its pretty weird. when i create rectlight in actor. and insert ies file to it. the light seems too little/weak. but when i create the rectlight in actor, and before i put the ies-file there, i change the light-value-thing to candela(default seems to be “unitless”), and THEN put the ies-file… dadaaa, it works.? it is still very confusing… just want to understand the ies lights in unreal. any info/tips would be nice. thanks.