Hi,
Have been filling a level with a lot of foliage (not procedural, but using foliage painter, so only a very few actual placed trees) and over time the frame rate has slowed time, especially now I am working on lighting the area. I’ve kept an eye on it, but I need to deal with it. I’m just not sure how to go about identifying how to troubleshoot this?
- Is there any way or quick tip on finding which assets are likely to benefit most from a few LOD levels?
- does performance get nailed most by too many materials, and will consolidation improve performance, or will this just reduce memory usage?
- i have a day/night cycle, so pretty much everything is dynamic. Should I completely remove static lighting?
Any other tips would be helpful, i did try the PIE Profiler, but it didn’t really help me much - specifically on helping me find slow meshes that need more LODs, or perhaps I dont know how to use it properly.
Appreciate any help.
Thanks
Stuart