So I am pretty new to unreal and still learning everything. I’ve been working on a map generator based off of this (https://www.youtube.com/watch?v=mI7eYXMJ5eI) tutorial. I’ve got some pictures here for your viewing pleasure. (http://imgur.com/a/396pq) Now right now every tile is assigned a number from 0-3 and each tile will be a different actor (forest, mountain, plain, and dirt) based on that random number. This is all fine and good, but the mountains are all identical and face the same directions, and there are obvious gaps between tiles when the tiles are mountain or forest. These really detract from the looks of the map and I want to improve these problems. Right now the static meshes are all placeholders but I will try to stick to the low-poly style. What I want to ask is if any of you guys have advice on blueprints like this.
So basically, if there are a line of mountains or forests in a row or clump, is there a way for the blueprints to recognize this and replace the “individual mountain” static meshes with a “multiple tile-sized mountain static mesh.”
Other than that, I would love to hear any unrelated advice you all have for a project like this.