# I was unable to export blendshapes animation from blender to UE5 

**URL:** <https://forums.unrealengine.com/t/i-was-unable-to-export-blendshapes-animation-from-blender-to-ue5/2404939>\
**Category:** Character & Animation\
**Tags:** morph-targets, unreal-engine\
**Created:** [March 21, 2025, 2:57pm UTC](https://forums.unrealengine.com/t/i-was-unable-to-export-blendshapes-animation-from-blender-to-ue5/2404939 "2025-03-21T14:57:31Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Keir\_Hui](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Keir\_Hui](https://forums.unrealengine.com/u/Keir_Hui)\
**Post date:** [March 21, 2025, 2:57pm UTC](https://forums.unrealengine.com/t/i-was-unable-to-export-blendshapes-animation-from-blender-to-ue5/2404939/1 "2025-03-21T14:57:31Z")

</div>

So i exported a Character with blend shapes from Blender to UE5, but the animation file was there for the blend shapes when i imported back to UE5. Ive tick Import Morph Targets, and deselect Add Modifiers  
SO i spend hours trying to why this happens.

But i’ve found a solution, just add in keyframes as my models does’nt have other bones animations.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/5/1c5204e7da303f9abcbbf7c925d4a01a00d1fef0.jpeg "Export Blend shape Animations and Fixing Bone Size from Blender to Unreal Editor 5") ](https://www.youtube.com/watch?v=DkFMEV7DqbA&t=131s)

Another problem that i have is that i’ve gotten an GLB file from Avaturn, but when i convert it to FBX, the bone shape when hay wired, i also got a solution u can view it on the same video.

Just hope it helps anyone who faced the same problem like me!
