# I want to set the verbosity of the log which is not categorized.

**URL:** <https://forums.unrealengine.com/t/i-want-to-set-the-verbosity-of-the-log-which-is-not-categorized/2079656>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, question\
**Created:** [October 22, 2024, 6:01am UTC](https://forums.unrealengine.com/t/i-want-to-set-the-verbosity-of-the-log-which-is-not-categorized/2079656 "2024-10-22T06:01:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![leeseomhui](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@leeseomhui](https://forums.unrealengine.com/u/leeseomhui)\
**Post date:** [October 22, 2024, 6:01am UTC](https://forums.unrealengine.com/t/i-want-to-set-the-verbosity-of-the-log-which-is-not-categorized/2079656/1 "2024-10-22T06:01:54Z")

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Hi.  
Could someone help me how can i set the verbosity of uncategorized logs?  
When I render a sequence using “UnrealEditor-cmd.exe”, I’m getting a lot of these uncategorized logs.

> [2024.10.22-04.45.32:566][10]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.32:567][10]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.32:567][10]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.32:567][10]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.32:654][11]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.32:654][11]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.32:655][11]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.32:656][11]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.32:756][12]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.32:756][12]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.32:757][12]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.32:757][12]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.32:865][13]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.32:865][13]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.32:865][13]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.32:866][13]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.32:965][14]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.32:965][14]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.32:965][14]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.32:965][14]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.33:077][15]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.33:077][15]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.33:077][15]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.33:078][15]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.33:182][16]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.33:182][16]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”  
> [2024.10.22-04.45.33:182][16]r.RayTracing.Culling = “0”  
> [2024.10.22-04.45.33:182][16]r.RayTracing.Geometry.InstancedStaticMeshes.Culling = “0”  
> [2024.10.22-04.45.33:241][17]r.Lumen.DiffuseIndirect.SSAO = “1”  
> [2024.10.22-04.45.33:241][17]r.Lumen.ScreenProbeGather.ShortRangeAO = “0”

And I’m passing these arguments that are related to logging.  
`" -log -unattended -stdout -allowstdoutlogverbosity -LogCmds=\"MoviePipelinePIEExecutor Fatal, LogRHI Error, LogMovieRenderPipeline Fatal, ...\"`

How can I set the verbosity for those uncategorized logs above?  
Thanks in advance.

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<div class="post-metadata">

**Author:** ![leeseomhui](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@leeseomhui](https://forums.unrealengine.com/u/leeseomhui)\
**Post date:** [November 12, 2024, 12:22pm UTC](https://forums.unrealengine.com/t/i-want-to-set-the-verbosity-of-the-log-which-is-not-categorized/2079656/2 "2024-11-12T12:22:02Z")

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I solved problem myself with this discussion.

> [@How do I show log entries with Log verbosity?](https://forums.unrealengine.com/t/how-do-i-show-log-entries-with-log-verbosity/284695/7):
>
> For any other people, who may see this topic: Here is how you can enable verbose logs for all categories even for packaged builds: Add [Core.Log] Global=All or [Core.Log] Global=VeryVerbose in DefaultEngine.ini or Engine.ini (for packaged builds). If you want to enable logs in shipping builds, you must add these lines in C:/Users/Username/AppData/Local/YourGameName/Saved/Config/Windows/Engine.ini /home/username/.config/Epic/YourGameName/Saved/Config/Linux/Engine.ini /Users/username/Libr…

I hope this helps someone.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [December 12, 2024, 12:22pm UTC](https://forums.unrealengine.com/t/i-want-to-set-the-verbosity-of-the-log-which-is-not-categorized/2079656/3 "2024-12-12T12:22:39Z")

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