I wanna attach an actor to my right controller whenever I press a key, but it’s to hard for me since the controllers are not separate. How can I have two separate blueprints for each controller step by step.
I’ve seen a solution to this, answered on another question but it’s not too clearly for me, it doesn’t work.
This is the solution that is not clear for me: “In the VR Pawn, under comment “Spawn and attach both motion controllers” - you will find nodes that spawns the controller BP twice - one for each hand. So maybe do this - Duplicate BP_MotionController. Rename it. Then edit it to your hearts content and instead of spawning BP_MotionController under “left controller” or “right controller” switch the spawn class to BP_“WhatEverYouNamedIt”. Should spawn custom BP to whichever or both hands. Not fully tested but let me know!”
Thank you guys