I want to know measurement an external force value when the actor received force

Hello, I am currently working on developing a robotics application.
I am very interested in Unreal Engine.
I have one question about using UE4.
When the robot receives an external force, I want to implment moving in response to this force.
So I want to know measurement external force value about the static mesh of the actor(Force x, y, z, Torque x, y, z).

The most robust way of figuring out all forces and torques, is to compare the velocity/spin between “previous frame” and “next frame,” and then divide the difference by the delta time, and multiply by the inertia of the object. This will make sure that you account for all possible sources of force, such as collision response and character kinematics.