So I have this problems with this project. I set up a helicopter pawn that can be possesed and control using the input from the player i also have a modified VR pawn in the level when the helicopter arrive at a certain point the vr character that previously attached to the helicopter will be repossed and able to control the helicopter using an autopilot stick making it able to move the helicopter to right left front and back. the control stick is another actor itself and act as a child actor component iin the helicopter blueprint.
this is how the helicopter be able to move using the values that is set to 1 and 0 when a certain input is pressed. The value is set into a VAR forward and right
This is how the data from the lever is passed also returning value ranging from 0 to 1 based on the angle of the stick when the component is moved.
This is how the stick works
when tested i can see the value from the node below print the exact same value when the input is pressed to move the aircraft. The difference is the aircraft will moce when it is possesed and not move when i am possesing the vr pawn and want to control it using the control stick HELPPPPPP