Hello.
When I rendered the attached scene using the movie render queue, I noticed that the lighting was changing over time, or that there were overall unevenness in the areas that were hit by shadows and light. In particular, the way the light hits the building in front and its surroundings, and the way shadows appear, has changed noticeably.
Personally, I had the impression that the shadows were changing depending on the distance from the camera, but there are also areas close to the camera that are changing, so I don’t really understand the cause.
What can I do to avoid changes in lighting, unevenness, flickering, etc.?
For the scene environment, Lumen is used for both GI and reflections. Objects basically have nanite enabled. The lights used are Ultra Dynamic Sky (purchased from the marketplace) for the sky, and point lights for the rest, both of which are movable.
Waiting for your answer.
thank you