# I want to create a button based system

**URL:** <https://forums.unrealengine.com/t/i-want-to-create-a-button-based-system/410895>\
**Category:** UI\
**Tags:** buttons, unreal-engine, Blueprint, question\
**Created:** [November 29, 2017, 4:48pm UTC](https://forums.unrealengine.com/t/i-want-to-create-a-button-based-system/410895 "2017-11-29T16:48:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![BladeMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BladeMaster](https://forums.unrealengine.com/u/BladeMaster)\
**Post date:** [November 29, 2017, 6:56pm UTC](https://forums.unrealengine.com/t/i-want-to-create-a-button-based-system/410895/2 "2017-11-29T18:56:34Z")

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Use “Set view target with blend” node. The following link will help you.

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Use the level blueprint to get references to the camera actors in the level. Then you can switch between then using the above blueprint node.

You can also add functionality on button click to do the same.

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