I want Feedback from Epic about Mono for Unreal Engine

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Also, I’m a programmer. I think much more clearly in code. Blueprints are great for triggers and other logic like that. But trying to make a system entirely in Blueprints is beyond me. I struggle to make advanced logic that doesn’t literally look like a spaghetti mess. Artists and level designers and people without 10-20 years of programming experience will find blueprints easier. I find them harder.
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Then why don’t you write base classes in C++?