I want Feedback from Epic about Mono for Unreal Engine

Even though I like C# in Unity and am having a hard with C++ myself, I’d still rather see Epic not waste any on . Improving Edtor stabilty should be their top priority. During the Game Jam weekend, I wasnt able to move any files arround the editor, or deleting stuff, without the editor crashing. It worked better, when I disabled Source Code Integration, but still not 100% fine. People just need to learn to embrace Blueprints, We made our Jam Game entirely with BP and it worked out pretty great!