I want Feedback from Epic about Mono for Unreal Engine

[]
“The only one advantage of C# over C++ is easier grammer, that is it, that is , nothing more.”
[/]

You obviously haven’t seen what productivity gains you can get from the Visual / Resharper combo.

Take a look at the other video’s in the playlist as well

is a great example and note that it is a lot slower because he is teaching you. Its tools like resharper and many other VS extensions that are aimed at C# that make it a lot more appealing to work with.
Tools like help you to learn, maintain and improve the quality of your code. is where C++ is currently lacking. In the end a programming language is a tool and a good tool should help you perform a job better, more efficiently and faster.

For example the macros you need to add to expose a property in C++ to blueprints has very poor support to discover the options you can use with it. Configuration is done basically with strings. In C# and in particular the Mono implementation these are done using c# attributes. Because tools like intellisence in visual and resharper know how to understand these i can pretty well guess what i am looking for based on the feedback and suggestions it provides. No issues caused by typo’s in your strings either.

i’m hoping for is Epic partners with to help them bring Mono for UE to a full product. Both gain from . Epic gains by expanding its market reach and by gaining customers.