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I give up, whatever… I mean even just LINQ would be enough to answer your questions and there are literally hundreds of that HAD BEEN WRITTEN in previous posts and some are even written in the 2 links that I gave you.
What you just did was picking up the sentence that you wanted ignoring the rest while I get to be called “fanboy” and stuff like “if u like C# go back to unity” proving once more than you have no idea on what you are talking about, or saying something like “why not any other language LIKE LUA”…
is beyond pointless.
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Because you act like a fanboy, you seem to not stand fact that UE4 don’t have C# like it can’t exist without it, you even proposing removal of other scripting solutions which actually increse accessibility for no reason (some other guy proposed removal of C++ which is even more nonsense) and you not want to even hear about other solutions, because C# is only true way to go for you or else somebody doing grave mistake.
Technically you can implement any scripting solution to UE4, so there really not to bring C# and considering large demands somebody will do it, one way or another, in fact there is already few project on work. Also UE4 plug-in business is not even fire up yet as there no set way to distribute them, so first that need to be done. Epic didn’t released the source of the engine for cheap just for you to look at it, they don’t do plug-in system just for themselves, they make it to be extendable as people want.
Why not pick freedom of choice instead of C# monopol?