# I want a simple way to implement a slot-based save system using blueprints, but only saving that player's position for now.

**URL:** <https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731>\
**Category:** Editor Scripting\
**Tags:** savegame, slot, rpg, unreal-engine, question\
**Created:** [April 11, 2021, 3:44am UTC](https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731 "2021-04-11T03:44:17Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_0f4a5b2e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f4a5b2e](https://forums.unrealengine.com/u/anonymous_user_0f4a5b2e)\
**Post date:** [April 11, 2021, 3:44am UTC](https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731/1 "2021-04-11T03:44:17Z")

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so… a little of what I am working on. I am working on a 3d RPG, and I have been looking for tutorials for a slot-based save system using blueprints. every tutorial that had come up on youtube was based on other systems like the complex quest system, or the experience and leveling system. I want something that I can do Just the position for now, and work my way up to saving different elements because I have none of the exp, level, points, health, magic, etc.

tl:dr

I want a simple way to implement a slot-based save system using blueprints, but only saving that player’s position for now.

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [April 11, 2021, 8:05am UTC](https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731/2 "2021-04-11T08:05:59Z")

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> I want a simple way to implement a  
> slot-based save system using  
> blueprints

It’s pretty much this:

> **[Saving and Loading Your Game](https://docs.unrealengine.com/5.3/en-US/saving-and-loading-your-game-in-unreal-engine/)**
>
> Overview of how to save and load your game

It’s already using slots. If you mean a visual representation of said slots - look into [UMG](https://docs.unrealengine.com/en-US/InteractiveExperiences/UMG/index.html).

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [April 11, 2021, 8:09am UTC](https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731/3 "2021-04-11T08:09:09Z")

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> but only saving that player’s position  
> for now.

The save game object would store only 1 vector.

@ClockworkOcean has produced several examples of the fundamental setup (in case the official docs don’t cut it for you). Perhaps he can link them here.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 11, 2021, 8:39am UTC](https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731/4 "2021-04-11T08:39:51Z")

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Ping!

 ![Using save game.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/f/9f552cc49441193398389fb2baa1287663b0e638.jpeg)

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**Author:** ![anonymous\_user\_0f4a5b2e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f4a5b2e](https://forums.unrealengine.com/u/anonymous_user_0f4a5b2e)\
**Post date:** [April 11, 2021, 12:49pm UTC](https://forums.unrealengine.com/t/i-want-a-simple-way-to-implement-a-slot-based-save-system-using-blueprints-but-only-saving-that-players-position-for-now/481731/5 "2021-04-11T12:49:41Z")

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Thanks for the help!! oh, and I already have made some menus with umg so that’s what I thought I might have to do lol.
