I want a Charactercomponent to rotate separately form the rest of the Character

So I want to put some Information from the HUD next to the Character. It should look like in the Tom Clancys The Division gameplay.
I just use a TextComponent and have a SceneComponent as Parent.
It works pretty fine until I rotate the Character. Then the text rotates with the charater and back to its proper rotation. So how can I make the text stay even if my character rotates.

You can try Set Absolute(rotation) on your TextComponent, then he will ignore parent rotation.

Thx! Probelm solved.