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I use the capture manager in the live link hub and use Mono Video Ingest. After adding the selected video to the queue, it will get stuck at 75% and fail, and the Host Name is unavailable. What is the reason for this and how to solve it?
Development
Asset Creation
livelink
,
question
,
metahuman
,
unreal-engine
HuzaifaZahidDDB
(Huzaifa ZahidDDB)
June 27, 2025, 7:52pm
2
Hey bro, did u find a solution for it yet? i’m facing the same issue
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