Hey @Ricard00209.
I hate to tell you this, but you’re going to have to give us a lot more information than this. No description, no context, you’re going to have to give us more to work with if you want some assistance.
I already sent more pics
That looks correct, as far as I can tell from the photos. Have you hooked up those Input Action events to do anything?
Great, as IAmNull said, these seem fine.
Do you have those input actions set up anywhere in your player character to do anything? Add movement with A or D? Can you show that part?
Thanks!
Of course I do
Did you change your Game Mode to use your Player Controller?
Window > World Settings > Game Mode > Selected Game Mode > Player Controller Class.
In your Player Controller Blueprint did you change?
Details > Input > Auto Receive Input > Player 0
PS: You can use Windows Key + Shift + S for Print Screen it’s easier.
Yes but no answer
Check if Auto Possess Player is set in your Pawn’s Details:
Pawn > Auto Possess Player > Player 0
When you Cast To BP PlayerController check if it Print String when cast fails.
I did but no answer
Still don’t work
In your BP_PlayerController blueprint override On Possess, cut the Enhanced Input Local… and Add Mapping Context part from BP_Player and paste to the BP_PlayerController’s On Possess function ( you could call Print Text to confirm it’s called ).