# I received a crash and can't open my project just because a plugin

**URL:** <https://forums.unrealengine.com/t/i-received-a-crash-and-cant-open-my-project-just-because-a-plugin/407965>\
**Category:** C++\
**Tags:** unreal-engine, crash, bug-report, editor, CPP, question\
**Created:** [October 26, 2017, 1:58am UTC](https://forums.unrealengine.com/t/i-received-a-crash-and-cant-open-my-project-just-because-a-plugin/407965 "2017-10-26T01:58:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Devin-Chen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Devin-Chen](https://forums.unrealengine.com/u/Devin-Chen)\
**Post date:** [October 26, 2017, 1:58am UTC](https://forums.unrealengine.com/t/i-received-a-crash-and-cant-open-my-project-just-because-a-plugin/407965/1 "2017-10-26T01:58:34Z")

</div>

Xcode 9.0.1(9A1004) MacOS 10.13.1 Beta (17B45a)  
I receive a crash when I add GameplayAbilities plugin to my project.  
I was find this at version 4.17.  
if I want it run as well I must **check module “ContentBrowser” at startupModule in GameplayAbilityEditorModule.cpp**

If you need more information pls let me know.

```
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10757bdbb (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10d3b6c09 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x107829cfd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1077a031b (filename not found) [in UE4Editor-Core.dylib]
FContentBrowserModule& FModuleManager::GetModuleChecked(FName) Address = 0x161697d53 (filename not found) [in UE4Editor-GameplayAbilitiesEditor.dylib]
UGameplayEffectCreationMenu::AddMenuExtensions() const Address = 0x16168dd0f (filename not found) [in UE4Editor-GameplayAbilitiesEditor.dylib]
FGameplayAbilitiesEditorModule::StartupModule() Address = 0x16168b263 (filename not found) [in UE4Editor-GameplayAbilitiesEditor.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x107876472 (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x10cf629b7 (filename not found) [in UE4Editor-Projects.dylib]
TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) Address = 0x10cf76d32 (filename not found) [in UE4Editor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10cf7685b (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x107481751 (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1074647e7 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x107478b51 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x107486500 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x107726137 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff2b3036d8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff50ede6c1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff50ede56d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff50eddc5d (filename not found) [in libsystem_pthread.dylib]

```

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [October 27, 2017, 3:51pm UTC](https://forums.unrealengine.com/t/i-received-a-crash-and-cant-open-my-project-just-because-a-plugin/407965/2 "2017-10-27T15:51:17Z")

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Hi ,

I was able to reproduce the crash that you described and have logged [UE-51693](https://issues.unrealengine.com/issue/UE-51693) to have this investigated further. Unfortunately the Gameplay Abilities plugin is in Beta status and not officially supported at this time, so I cannot really say when we might be able to resolve this.
