I just played Raw Data and was wondering how did the devs managed to get the HMD screen mirror to render in a wide format, instead of the traditional left eye only square format that UE4 gives us by default. Also, why isn’t wide the default?
I found that, but it’s not WindowMode, it’s WindorMirrorMode. I’m still trying to figure out what each value does. Again, would really like to have some answers from Epic on this. VR needs better support.