I have a project for a course that I took this semester and I need your help to find some ideas
Here is the assignment :
Description:
You have to build an automatic machine, which works endlessly inside Unreal Project. The machine is a mechanical animated CGI using any 3d assets you wish. The Machine mechanism must manipulate the environment and produce some change in run time.
Requirements:
1- Control UI: start, stop, quit, (you can add optional extra control features)
2- Camera UI: switch between a minimum of 3 cameras (can also switch automatically)
Hey there @Than2206! Welcome to the community! Sounds like a fun course and a very fun exercise you’d been given! My answer is more contingent on if this is a games course or an animation course for the most part. I’m going to assume games course and give you an easy idea if you want and a more complex but fun idea.
Simple: A factory conveyor belt (BP1) that spawns cubes (BP2) and somehow manipulates them, ie you could have a hammer break a geometry collection and (BP3) spawn a random object in the debris and have it drop into a chute.
Fancy: If you wanted to go all out, you could make a Rube Goldberg machine that passes a ball (or something else) around via multiple intricate (and mostly pointless) ways and eventually cycle it back to where the original ball lands back in the starting position and the machine’s cycle begins again.