Again, “do it this way because it was always done like this before” is the most traditionally way of thinking on a modern day. Which also equals to “don’t do it that way because that’s never been done before”. On a side note I assure you while paragon is probably following the same naming conventions as Epic suggests (because it’s being developed by Epic), there is a very very slight Gears of War 4 (different developer) is also following the exact naming convention all around and yet both are being developed on the same game engine and nothing needs renaming as no issues arise. I do not see a need to continue the discussion about prefixes on this thread anymore. If this is a matter of “It should be done this way because we say so” then that’s fine by me and I will obey. I don’t own the house. Deep down I know I’m having +500 clients who have been always happy with the work I’ve done.
As someone who has dedicated his work to UE4 for the past 2 years and, and currently developer of the package that has received most number of free updates on the whole UE4 marketplace to deliver a consistent experience to the buyers on top of hours of assistance over skype and never tried to port UE4 content packs to other stores such as Unity and else. I am offended to hear that if it’s directed to me.
Unfortunately. After 6 pages main still remains unsolved.
This isn’t necessarily true. Latest version of my pack available on torrent is months old. Why would someone download the 6 months old package which includes half less content if they can flood the marketplace with purchases and refunds. Just because at some point some content is illegally made available for download it doesn’t mean we should stop any protection on the original source. Just because your car was stolen once and generally all cars can be stolen it doesn’t mean you should never lock your car. When someone points to a single material file with an unnamed parameter in a package that has more than 100 functional pieces he is admitting all his evil intentions behind it. Has anyone came to me and in honesty revealed they are truly desperate with the content I’d have asked Epic to grant them a refund but some people trying to be sneaky all the time is something else. In your ideal system these people should be refunded without question is just horrible. To build customer protection you are putting together an Anti-Seller system that runs the off.
As long as a seller complains about unjustified refunds should be stopped they are told “why do you think every buyer is scuag." Ref. post #203.
But why is it that sellers don’t get the right to decide for the refunds? "I guess all sellers are scuag” ?
I was lucky to become a seller after the refund policy was updated. @SE_JonF had +30 Refunds in a short time is not a joke. His stats are still there. His content are best in terms of quality and performance I have his collection and I testify it. And he is by peoples word one of the best content creators ever participated in Marketplace and then quit because of the same issues. Most of us have worked on some AAA games you’ll see coming out on the market this or next year and have nothing to hide behind Epic for. Yet we are hearing all these negativity all based on assumptions, personal thoughts, ideas and emotions and never a single time anybody discussed it from a data driven perspective.