I need to spill my guts out!

Asset Browser isn’t the only place ppl manage assets, in many cases assets must be manipulated, syncd, marked for read/write outside the engine editor and naming become important there. Can’t waste time trying to figure out which .uasset it is, going to a machine where UE4 is installed and examine the file just because someone didn’t follow any conventions. Studios manage assets often in a perforce server without any game engine installed.