My last post in this thread and we’ll be done.
A landscape might be 4km or 20km. It will always have an end and therefor have a seam where it ends.
A landscape might be 4km or 20km. If it is viewed from outside the landscape bounds it will always be seen floating in the air.
A landscape is meant for players to play upon, not to view it from outside the landscape bounds.
A landscape might be 4km, in that case, it shouldn’t be bashed for not being 20km or 40km and hence not suitable for a flight simulator type of game.
A landscape might be hilly with small deformations and free of any mountains, in that case it shouldn’t be accused of not having mountains.
A landscape might have features in it’s shader such as dust or snow particles moving on the ground, which can be disabled with a simple click on the material instance.
A landscape might have some background meshes placed after it ends. Word background indicates those areas are not playable. Not pleasant if moved close to them. Simply low poly meshes to have something to look at in the far distant when standing on the original landscape.
Game developers know the above. I kindly ask the other few people to read the package descriptions, technical details and documentations before making their moves. And I kindly ask Epic to take refunds more seriously and do not forward deadlines to sellers and enforce refunds according to any false claims.
Thanks.