# I need to learn how to make custom prefabs

**URL:** <https://forums.unrealengine.com/t/i-need-to-learn-how-to-make-custom-prefabs/1854089>\
**Category:** Asset Creation\
**Tags:** unreal-engine, fortnite-creative, unreal-editor-for-fortnite, editor, Blueprint, question, fortnite\
**Created:** [May 13, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/i-need-to-learn-how-to-make-custom-prefabs/1854089 "2024-05-13T15:04:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [May 13, 2024, 3:20pm UTC](https://forums.unrealengine.com/t/i-need-to-learn-how-to-make-custom-prefabs/1854089/2 "2024-05-13T15:20:58Z")

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Hello Koo, Welcome to the Forums.

[These instructions](https://forums.unrealengine.com/t/how-to-create-new-prefabs-using-fortnite-props/1254170/4) are the only thing I’ve ever seen with regards to this feature.

I think creating prefabs might be intentionally undocumented since [Scene Graph](https://www.youtube.com/watch?v=7XPgO_i9DUw) will be a better system for this. (Once it’s released)

Also consider grouping actors (CTRL + G) or placing them in a World Outliner folder. (you can select all children within a folder in the folders right-click menu)

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