I need to check what child actor interacted with my table

Thank you for your help so far

I added the input and put a self reference into it on the player blueprint and moved into the table blueprint
but here’s where I’m confused because the bools target is a player object reference and the Interacting Actor output that we just made is an Actor object reference which apparently are not compatible.

The Bool variable is stored in the Player Blueprint FYI.
idk if I need to change the type of variable the Interacting Actor is or if there is another solution.