# I need tips/help on how to go about makeing a vehicle building system that resembles the likes of Terratech, Avorion and Robocraft

**URL:** <https://forums.unrealengine.com/t/i-need-tips-help-on-how-to-go-about-makeing-a-vehicle-building-system-that-resembles-the-likes-of-terratech-avorion-and-robocraft/479213>\
**Category:** World Creation\
**Tags:** vehicle, unreal-engine, building, Physics, question\
**Created:** [February 22, 2021, 1:05pm UTC](https://forums.unrealengine.com/t/i-need-tips-help-on-how-to-go-about-makeing-a-vehicle-building-system-that-resembles-the-likes-of-terratech-avorion-and-robocraft/479213 "2021-02-22T13:05:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![thereapsz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@thereapsz](https://forums.unrealengine.com/u/thereapsz)\
**Post date:** [February 22, 2021, 1:05pm UTC](https://forums.unrealengine.com/t/i-need-tips-help-on-how-to-go-about-makeing-a-vehicle-building-system-that-resembles-the-likes-of-terratech-avorion-and-robocraft/479213/1 "2021-02-22T13:05:47Z")

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I need tips/help on how to go about makeing a vehicle building system that resembles the likes of Terratech, Avorion and Robocraft.

1. how should i attach the blocks? (actor to actor attach? actorcomponent?..)
2. how would i go about tracking/saveing the design.
3. controlling the parts (like guns and drills and so on)

anything else i should look into?

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**Author:** ![TrDux](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TrDux](https://forums.unrealengine.com/u/TrDux)\
**Post date:** [August 22, 2023, 9:39pm UTC](https://forums.unrealengine.com/t/i-need-tips-help-on-how-to-go-about-makeing-a-vehicle-building-system-that-resembles-the-likes-of-terratech-avorion-and-robocraft/479213/2 "2023-08-22T21:39:02Z")

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I’m suffering with the same problem  
I have already tried to build by connecting actors and build as components of one actor, and in both cases it turns out to be somewhat awkward and slow crap  
I have some ideas but I don’t know how to implement them  
paid attention, among other things, to the form in which ship drawings are stored in Avorion (this may be just the answer to the question of how to store)  
if you need to build in the likeness of how it is implemented in TerraTech, then a good plugin came out with suitable functionality [Modular Building System in Blueprints - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/51b21ace5d99427a8aa28bac51605263)  
maybe something will work out for you, good luck
