I need help with UMG focus and Dropping Items

I have an inventory system going. I implemented all the logic I could, but I have met my match.

I have my inventory stored as a variable on my Main Player Character.

From there My Inventory Widget pulls the info and I section it off into separate “windows” in the designer where I change visibility based on button presses.

I can nicely go through the sections and view the items which are loaded based on a class name in the item structure.

When i start dropping items, they will ALL drop one at a time whether or not i have focus on the items button or not. It will empther the entire inventory, til nothing is left.

Can you help me find where I am messing this up?