# I need Help with the Nav Mesh Bound Volume

**URL:** <https://forums.unrealengine.com/t/i-need-help-with-the-nav-mesh-bound-volume/1770590>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [March 24, 2024, 10:25pm UTC](https://forums.unrealengine.com/t/i-need-help-with-the-nav-mesh-bound-volume/1770590 "2024-03-24T22:25:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [March 24, 2024, 10:58pm UTC](https://forums.unrealengine.com/t/i-need-help-with-the-nav-mesh-bound-volume/1770590/2 "2024-03-24T22:58:45Z")

</div>

Hello,

There could be the possibility that, during gameplay, it is being deactivated. You can have the NAVMESH persist to debug it during gameplay with this command:

> [@Is it possible to view my NavMesh in PIE?](https://forums.unrealengine.com/t/is-it-possible-to-view-my-navmesh-in-pie/282218/9):
>
> To have the change persist, type this in the command console ShowFlag.Navigation = 1

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