# I need help pinpointing the error within this message

**URL:** <https://forums.unrealengine.com/t/i-need-help-pinpointing-the-error-within-this-message/446822>\
**Category:** Platform & Builds\
**Tags:** error-code, unreal-engine, question\
**Created:** [April 8, 2019, 1:11pm UTC](https://forums.unrealengine.com/t/i-need-help-pinpointing-the-error-within-this-message/446822 "2019-04-08T13:11:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![acesniper323](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@acesniper323](https://forums.unrealengine.com/u/acesniper323)\
**Post date:** [April 8, 2019, 1:11pm UTC](https://forums.unrealengine.com/t/i-need-help-pinpointing-the-error-within-this-message/446822/1 "2019-04-08T13:11:54Z")

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Below is the error code, I am having trouble finding the error from this. Any help would be appreciated.

Thanks in advance.

Running AutomationTool…  
Parsing command line: -ScriptsForProject=“C:/Users/BOC Student/Documents/Unreal Projects/FPSMultiplayer/FPSMultiplayer.uproject” BuildCookRun -project=“C:/Users/BOC Student/Documents/Unreal Projects/FPSMultiplayer/FPSMultiplayer.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu+VehiclesLevel+Level\_01+Level\_TDM+Level\_01\_CON -unversionedcookedcontent -pak -createreleaseversion=Alpha -basedonreleaseversion=1.0 -compressed -stage -package -stagingdirectory=“C:/Users/BOC Student/Documents/Unreal Builds/” -cmdline=" -Messaging" -addcmdline="-SessionId=5876C75942E282772332DBA8BE00A526 -SessionOwner=‘BOC Student’ -SessionName=‘Windows’ "  
Setting up ProjectParams for C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\FPSMultiplayer.uproject  
\*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
Running: C:\Program Files\Epic Games\UE\_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe FPSMultiplayer Win64 Shipping -Project=“C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\FPSMultiplayer.uproject” “C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\FPSMultiplayer.uproject” -NoUBTMakefiles -remoteini=“C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer” -skipdeploy -Manifest=“C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\BOC Student\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_4.21\UBT-FPSMultiplayer-Win64-Shipping.txt”  
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
Parsing headers for FPSMultiplayer  
Running UnrealHeaderTool “C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\FPSMultiplayer.uproject” “C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\Intermediate\Build\Win64\FPSMultiplayer\Shipping\FPSMultiplayer.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed  
Reflection code generated for FPSMultiplayer in 15.68401 seconds  
Writing manifest to C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\Intermediate\Build\Manifest.xml  
Building 3 actions with 4 processes…  
[1/3] SharedPCH.Core.cpp  
[2/3] FPSMultiplayer.cpp  
[3/3] FPSMultiplayer-Win64-Shipping.exe  
vpxmd.lib(vpx\_src\_vpx\_codec.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance  
Creating library C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\Binaries\Win64\FPSMultiplayer-Win64-Shipping.lib and object C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\Binaries\Win64\FPSMultiplayer-Win64-Shipping.exp  
Generating code  
Finished generating code  
Total build time: 95.98 seconds (Parallel executor: 71.41 seconds)  
Took 96.4980455s to run UnrealBuildTool.exe, ExitCode=0  
\*\*\*\*\*\*\*\*\*\* BUILD COMMAND COMPLETED \*\*\*\*\*\*\*\*\*\*  
\*\*\*\*\*\*\*\*\*\* COOK COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
HasMapsToCook MainMenu+VehiclesLevel+Level\_01+Level\_TDM+Level\_01\_CON  
Params.HasMapsToCook MainMenu+VehiclesLevel+Level\_01+Level\_TDM+Level\_01\_CON  
Running UE4Editor Cook for project C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\FPSMultiplayer.uproject  
Commandlet log file is C:\Program Files\Epic Games\UE\_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.04.08-00.02.18.txt  
Running: C:\Program Files\Epic Games\UE\_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\BOC Student\Documents\Unreal Projects\FPSMultiplayer\FPSMultiplayer.uproject” -run=Cook -Map=MainMenu+VehiclesLevel+Level\_01+Level\_TDM+Level\_01\_CON -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -createreleaseversion=Alpha -basedonreleaseversion=1.0 -abslog=“C:\Program Files\Epic Games\UE\_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.04.08-00.02.18.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output  
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.  
LogInit: Display: Running engine for game: FPSMultiplayer  
LogStreaming: Display: Took 0.171s to configure plugins.  
LogOnline: Display: STEAM: Loading Steam SDK 1.39  
LogOnline: Warning: STEAM: Steam API disabled!  
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()  
LogStreaming: Display: Took 0.001s to delete old logs.  
LogHAL: Display: Platform has ~ 16 GB [17077940224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)  
LogStreaming: Display: Took 0.672s to InitEngineTextLocalization.  
LogTemp: Display: Loaded TP AllDesktopTargetPlatform  
LogTemp: Display: Loaded TP MacClientTargetPlatform  
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform  
LogTemp: Display: Loaded TP MacServerTargetPlatform  
LogTemp: Display: Loaded TP MacTargetPlatform  
LogTemp: Display: Loaded TP WindowsClientTargetPlatform  
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform  
LogTemp: Display: Loaded TP WindowsServerTargetPlatform  
LogTemp: Display: Loaded TP WindowsTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP AndroidTargetPlatform  
LogTemp: Display: Loaded TP HTML5TargetPlatform  
LogTemp: Display: Loaded TP IOSTargetPlatform  
LogTemp: Display: Loaded TP IOSTargetPlatform  
LogTemp: Display: Loaded TP TVOSTargetPlatform  
LogTemp: Display: Loaded TP TVOSTargetPlatform  
LogTemp: Display: Loaded TP LinuxClientTargetPlatform  
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform  
LogTemp: Display: Loaded TP LinuxServerTargetPlatform  
LogTemp: Display: Loaded TP LinuxTargetPlatform  
LogTemp: Display: Loaded TP LuminTargetPlatform  
LogTemp: Display: Loaded TP LuminTargetPlatform  
LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor  
LogShaderCompilers: Display: Using Local Shader Compiler.  
LogDerivedDataCache: Display: Max Cache Size: 512 MB  
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/BOC Student/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc  
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.  
LogCollisionProfile: Warning: Profile (Trigger) - Custom Channel Name = ‘Projectile’ hasn’t been found  
LogCollisionProfile: Warning: Profile (Trigger) - Custom Channel Name = ‘Projectile’ hasn’t been found  
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0  
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb  
LogCook: Display: Mobile HDR setting 1  
LogCook: Display: Creating asset registry  
LogCook: Display: Discovering localized assets  
LogCook: Display: Cooked content cleared for platform WindowsNoEditor  
LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook  
LogCook: Display: Sandbox cleanup took 0.150 seconds for platforms WindowsNoEditor iterative false  
CookResults: Warning: Unable to find package for cooking /Game/Blueprints/Game/FPS\_GameMode  
LogCook: Warning: Unable to find package for cooking /Game/Blueprints/Game/FPS\_GameMode  
CookResults: Warning: Unable to find package for cooking /Game/FPS/Blueprints/Game/FPS\_LobbyGM  
LogCook: Warning: Unable to find package for cooking /Game/FPS/Blueprints/Game/FPS\_LobbyGM  
CookResults: Warning: Unable to find package for cooking /Game/Sounds/FPS\_SoundMix  
LogCook: Warning: Unable to find package for cooking /Game/Sounds/FPS\_SoundMix  
LogStreaming: Warning: Failed to read file ‘…/…/…/…/…/…/Users/BOC Student/Documents/Unreal Projects/FPSMultiplayer/Releases/1.0/WindowsNoEditor/AssetRegistry.bin’ error.  
LogOutputDevice: Warning:

Script Stack (0 frames):

LogWindows: Error: begin: stack for UAT  
LogWindows: Error: === Critical error: ===  
LogWindows: Error:  
LogWindows: Error: Assertion failed: GetAllPackageFilenamesFromAssetRegistry(OriginalAssetRegistryPath, PackageFiles) [File:D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp] [Line: 6957]  
LogWindows: Error:  
LogWindows: Error:  
LogWindows: Error:  
LogWindows: Error: [Callstack] 0x00007ff8924fa388 KERNELBASE.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff856d4cd1a UE4Editor-Core.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff856b2a967 UE4Editor-Core.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff856a60df7 UE4Editor-Core.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff840278dbb UE4Editor-UnrealEd.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff8400da51d UE4Editor-UnrealEd.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff84010d0bf UE4Editor-UnrealEd.dll!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff600b5ed22 UE4Editor-Cmd.exe!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff600b55783 UE4Editor-Cmd.exe!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff600b559ea UE4Editor-Cmd.exe!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff600b648da UE4Editor-Cmd.exe!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff600b6584e UE4Editor-Cmd.exe!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff895923dc4 KERNEL32.DLL!UnknownFunction []  
LogWindows: Error: [Callstack] 0x00007ff896163691 ntdll.dll!UnknownFunction []  
LogWindows: Error:  
LogWindows: Error: end: stack for UAT  
Took 24.5007279s to run UE4Editor-Cmd.exe, ExitCode=3  
ERROR: Cook failed.  
(see C:\Users\BOC Student\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_4.21\Log.txt for full exception trace)  
AutomationTool exiting with ExitCode=25 (Error\_UnknownCookFailure)  
BUILD FAILED

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<div class="post-metadata">

**Author:** ![Gamji](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gamji](https://forums.unrealengine.com/u/Gamji)\
**Post date:** [October 14, 2019, 4:16pm UTC](https://forums.unrealengine.com/t/i-need-help-pinpointing-the-error-within-this-message/446822/2 "2019-10-14T16:16:47Z")

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Same issue here, did you find any solution for this?
