I need a way of randomly generating a landscape, but I want it to all ready be generated before game start, but all the generator’s out there all procedural generators, so how can I generate random terrain in the editor?
You would have to use world machine or something to generate the terrain.
Or, follow the tutorials on procedural terrain, and then trigger is in the editor. How, I don’t know.
How would it be generated if not procedural ?
Maybe you mean to ‘bake’ a procedural one? You could create a heightmap from procedural tools, be them in unreal or not.
Not sure if you can set the terrain tools to use a heightmap, would be surprised if you can’t.
world machine is just what I need, thanks