# I’m experiencing a major multiplayer replication/RPC issue

**URL:** <https://forums.unrealengine.com/t/i-m-experiencing-a-major-multiplayer-replication-rpc-issue/2703271>\
**Category:** Programming & Scripting\
**Tags:** Replication, unreal-engine, Multiplayer, Blueprint, question\
**Created:** [March 2, 2026, 8:19pm UTC](https://forums.unrealengine.com/t/i-m-experiencing-a-major-multiplayer-replication-rpc-issue/2703271 "2026-03-02T20:19:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![BioFrost.in](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BioFrost.in](https://forums.unrealengine.com/u/BioFrost.in)\
**Post date:** [March 3, 2026, 1:12am UTC](https://forums.unrealengine.com/t/i-m-experiencing-a-major-multiplayer-replication-rpc-issue/2703271/2 "2026-03-03T01:12:06Z")

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> [@ActorComponent GetOwner() returns wrong character on clients (owners appear swapped)](https://forums.unrealengine.com/t/actorcomponent-getowner-returns-wrong-character-on-clients-owners-appear-swapped/2702929/5):
>
> Not only inventory, with everything i have this problem. for example can you check my latest question? that was working before, like inventory thing. I made a replications thing before so i know the basics, i will call run on server first, multicast should be called from inside from it sdr. but deeply, i don’t know why these things stop working all of sudden

i explained the solution here. if anyone occurs the same problem, look at this topic. have a good day.

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