# I keyframed an animation but my blendspace ignores all my keyframes

**URL:** <https://forums.unrealengine.com/t/i-keyframed-an-animation-but-my-blendspace-ignores-all-my-keyframes/787408>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question, blendspace\
**Created:** [March 9, 2023, 8:18pm UTC](https://forums.unrealengine.com/t/i-keyframed-an-animation-but-my-blendspace-ignores-all-my-keyframes/787408 "2023-03-09T20:18:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lowenfas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Post date:** [March 9, 2023, 8:18pm UTC](https://forums.unrealengine.com/t/i-keyframed-an-animation-but-my-blendspace-ignores-all-my-keyframes/787408/1 "2023-03-09T20:18:56Z")

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I have a jogging animation that was a little off so I had to go in an edit the animation a bit. I altered the root motion a little bit and the animation looks fine, UNTIL I use it in a blendspace. The blendspace uses the original, unedited animation.  
I made sure I “applied” and saved my changes and when I preview the animation it looks all good. But the blendspace seems to ignore all of my edits. Why?
