Hi all,
I have a mesh animated in Maya (simple object falling down).
It import it ok and play. But I want to trigger the animation via the level blueprint, from a timeline node.
In the timeline node, I created an event track with a keyframe when I want to play it.
But now I am stuck. I can’t find a way to reference the actor and play that single animation associated to it.
I tried multiple node blindly, so I am going nowhere
Can someone with more knowledge share some ideas on how to do that?
Thank you on advance,