I just need my mesh to be the collision, NOT the capsule component

You just need to use the Pawn class, not the Character class. That way you get rid of the capsule component entirely. The capsule collider is an integral part of the character class and if you’re not intending to use the capsule collider you’re probably better off not using the character class anyways, you’re just setting yourself up for pain in the az.

Talk about necrobumps though, wth you 2?