I just cant get my pawn to move (c++)

Ideally actually I want a character class that is empty, but still has all the ability to code the same things that would come in a default character class.

You said you can disable and extend parts of the character class to get a more custom class. I think I understand a bit about extending but about disabling, how would you go about totally disabling certain functions/features of a parent (character) in the child (my character class) ?