I have weird physics when I load a level from blueprint

I am probably doing the same course you are doing right now.

The problem was opening the level through Blueprint. Apparently, when you do that, physics isn’t loaded correctly. Probably something correlated with the runtime, but I’m not very sure on that. Anyhow, this I what I’ve done to solve it:

  1. From the main editor, click Window → Levels

This should appear

  1. click on Levels → add existing…

  2. add the level you want to load

  3. if you want to make that your main level, you can right click the level you just added and click on Make Current

When you load your level from your blueprint, the level physics should load correctly.
I hope it helps, at least, maybe this can help as a start on solving the problem definitely.
One thing I still didn’t test is with multiple levels, so be careful about that.

Hope I helped, sorry for bad English

Kind regards,

Alessio

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